/* * SPEED - by Shawn Hargreaves, 1999 * * Global defines. */ #ifndef __SPEED_H__ #define __SPEED_H__ /* global state variables */ extern int cheat; extern int low_detail; extern int no_grid; extern int no_music; extern int lives; extern int score; /* from title.c */ int title_screen(); void show_results(); void goodbye(); /* from view.c */ void init_view(); void shutdown_view(); int advance_view(); void update_view(); void draw_view(BITMAP *bmp); float view_size(); /* from player.c */ void init_player(); void shutdown_player(); void advance_player(int cycle); int update_player(); void draw_player(BITMAP *bmp, int r, int g, int b, int (*project)(float *f, int *i, int c)); float player_pos(); float find_target(float x); int player_dying(); int kill_player(float x, float y); /* from badguys.c */ void init_badguys(); void shutdown_badguys(); int update_badguys(); void draw_badguys(BITMAP *bmp, int r, int g, int b, int (*project)(float *f, int *i, int c)); void lay_attack_wave(int reset); /* from bullets.c */ void init_bullets(); void shutdown_bullets(); void update_bullets(); void draw_bullets(BITMAP *bmp, int r, int g, int b, int (*project)(float *f, int *i, int c)); void fire_bullet(); void *get_first_bullet(float *x, float *y); void *get_next_bullet(void *b, float *x, float *y); void kill_bullet(void *b); /* from explode.c */ void init_explode(); void shutdown_explode(); void update_explode(); void draw_explode(BITMAP *bmp, int r, int g, int b, int (*project)(float *f, int *i, int c)); void explode(float x, float y, int big); /* from message.c */ void init_message(); void shutdown_message(); void update_message(); void draw_message(BITMAP *bmp); void message(char *text); /* from hiscore.c */ void init_hiscore(); void shutdown_hiscore(); void score_table(); int get_hiscore(); /* from sound.c */ void init_sound(); void shutdown_sound(); void sfx_shoot(); void sfx_explode_alien(); void sfx_explode_block(); void sfx_explode_player(); void sfx_ping(int times); #endif /* __SPEED_H__ */