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[OpenVerse] OpenVerse Visual Chat 0.7-5
New packages available on http://openverse.org/
(windows package is not yet available)
Here is a description of the application and a list of changes since the last
release.
Name : OpenVerse Relocations: (not relocateable)
Version : 0.7 Vendor: (none)
Release : 5 Build Date: Mon Dec 20 16:47:22 1999
Install date: (not installed) Build Host: 5th.element.music-cntrl.org
Group : Applications/Communications Source RPM: OpenVerse-0.7-5.src.rpm
Size : 541913 License: GPL
Summary : Visual Chat program which runs on multiple platforms.
Description :
The OpenVerse is similiar to other Visual Chat programs such as
The Pallace or Microsoft Chat with the main exception that it is a
completely OPEN and FREE piece of software. The OpenVerse runs on many
platforms including Linux/UNIX, Macintosh and Micro$oft Windows.
* When a URL comes in, it will make a little bell noise. It will
also do this little wiggle thing so it's a little more visible.
A message will be sent to the text chat window as well with the
URL (Echo)
* In AvEd, the user may select an image from anywhere on the
system. It will be copied to the OpenVerse location if it is not
there already, or if the size has changed. (everyone screamed
for this)
* Names with underscores in them will display as spaces in the
nametag on the screen (good work around josh!)
* Changed the menu used when right clicking on a user's nametag.
It will now use the tk_popup function which allows for a menu to
be popped up and destroyed with little effort.
* Created MouseOver objects. A MouseOver object is nearly
identacle to an image object except it has two images defined.
When the mouse is moved over this object, the second image will
be shown. When the mouse moves back, it will revert to the first
image.
* IMAGE objects are now checked for size. This will break
images for people who were testing these changes, they will
dissapear very quickly.
* IMAGE objects of the same name will now be re-used instead of
killed and re-created. This should optimize this feature a
little bit.
* Fixed a problem with nametags and the new movement code.
Fri Dec 17 00:00:54 EST 1999 Beta 0.8 in progress
* The TEXT Object can now be re-used without changing it's level
on the screen. You can change the text and the text color but
you cannot currently change it's position.
* Added an ABOVE protocol command. This will cause the named user
to be moved ABOVE all other things on the screen. This is
something the server sends to the client so don't get all
excited thinking you'll be able to change your level at will.
* Added EXIT objects. This allows for "visibile" exits. Exits the
client knows about. Server side exits and the EXIT protocol
command will still be supported and allow for invisible exits.
* Further enhanced the centralized move code so that your own
movements would not slow things down. It looks really slick now!
Wed Dec 15 19:37:57 EST 1999 Beta 0.8 in progress.
* WOAH Lots of stuff done this week with regards to movement. It
is all centralized now into one function with queing. Youi can
que up a billion moves and all users can move at the same time
(at different speeds even!) This even includes effects like
shiver and jump. This should solve lots of problems where user's
moves were not registered correctly and improve performance
overall.
* Sped up movement a little bit (3 times set values)
Sun Dec 12 23:42:31 EST 1999 Beta 0.8 in progress.
* Made it so that pushing a user cannot activate anything on the
screen excluding invisible exits. (exit objects will nto work,
server side exits will work)
* Lots of updates to the docs for the new things below.
* added an eraser for the text chat window.
* Added stuff to the setup menu to turn on and off the call and
timestamp features.
* Added a timestamp feature.
* Added a Call feature. This is available with /call and with an
option from the names menu.
Thu Dec 9 22:36:17 EST 1999 Beta 0.8 in progress.
* Doccumented more functions in the technical docs. This is
directly related to the memory issues. All variables used will
now be doccumented.
* Clever_Shark pointed out to me that the server and the client
are both gaining memory the longer they run. Work has started
to find out why and fix it.
* A few minor changes to correct problems with the passageways
refresh section a bit more. It's working much better now than it
ever has. I may try a non-blocking socket again. We'll see how
this works out over time.
* Loads of changes which begin the implemntation of objects. We
are starting with server objects. More information to follow.
* Hopefully fixed the problem with passageway queries not working
well. they may still "freeze the client" for a short time but
they should work better now.
--
Cruise - We all live in a yellow submarine
OpenVerse Visual Chat - http://openverse.org/
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--
Cruise -
OpenVerse Visual Chat - http://openverse.org/
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