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Re: [OpenVerse] games?

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Re: [OpenVerse] games?



Additionally, this type of "game" has naturally evolved over at VP with the
"mug wars", "mug hockey" and etc. serious users who either "get bent on
mugs" or "just want to have fun" herd and/or corral mugs into corners.  Much
the same as that suggested game. So, maybe just setting up the possibility
for the game using the hairdryer technique would be a possibility. (this is
what someone should have done in VP... The Mug Hockey Arena)

...just a thought....

!!Rob!!
----- Original Message -----
From: "Sketch" <sketch@openverse.org>
To: <openverse@openverse.org>
Sent: Wednesday, October 24, 2001 4:39 PM
Subject: Re: [OpenVerse] games?


> On Wed, 24 Oct 2001, vile wrote:
>
> > > The idea was to have games where the user didn't have to download
> > > anything
> > > "extra" to play them. I would rather have a full monthello room than
> > > support
> > > setup for the games for general users who had to download it to play.
>
> Maybe you could get Eclipse to make a nice windows installer...;)
>
> > This is fine for games that can play more than two players at a time but
> > otherwise it doesn't hrut for at least one of them to have a few small
tcl
> > files to run the game.
>
> On the plus side, only the user starting the server needs the game.  So
> someone could install it and say "hey, come play this game with me
> [announce]".
>
> > And I'd rather have them say "I had to download the game to play it.",
than
> > to have them say "I can never get in to play insert_game_name, this
> > sucks.".
>
> Maybe we should have a master "game room" with links to all the games.
> (This would also cut down on the # of ORT stops...kinda good when there
> are a lot of servers up.)  There could be multiple rooms for Monthello,
> etc, and you could set up an objects sort of like the ORT that "joins"
> each room every so often and reports the room status (empty, # of players,
> full) every so often.
>
> --
> Sketch
> sketch@openverse.org
>
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